Dibíhgdàm Ji̊ Qi̊v (/ˈdibɪ̞g/ /dəm/ [experience] [minor; mere; petty]) is a subtropical Large City located in the Màvēvāv Region of the Tetburland.
The name Dibíhgdàm Ji̊ Qi̊v is derived from the Sylvin language, as Dibíhgdàm Ji̊ Qi̊v was founded by Tiffany, who was culturaly Tauran.
Climate
Dibíhgdàm Ji̊ Qi̊v has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 29°C (84°F). Dibíhgdàm Ji̊ Qi̊v receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Dibíhgdàm Ji̊ Qi̊v covers an area of nearly 198 km2 (79 mi2), and an average elevation of 1308 m (4291 ft) above sea level.
Overview
Dibíhgdàm Ji̊ Qi̊v was founded durring the early 17th century in late spring of the year 1649, by Tiffany. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Tiffany.
Dibíhgdàm Ji̊ Qi̊v was built using the conventions of Tauran durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Dibíhgdàm Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Dibíhgdàm Ji̊ Qi̊v is is constructed arround a semi-circular crampt paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Dibíhgdàm Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Dibíhgdàm Ji̊ Qi̊v gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Dibíhgdàm Ji̊ Qi̊v acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Dibíhgdàm Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Dibíhgdàm Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dibíhgdàm Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dibíhgdàm Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dibíhgdàm Ji̊ Qi̊v's parks.
Dibíhgdàm Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dibíhgdàm Ji̊ Qi̊v.
Dibíhgdàm Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dibíhgdàm Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dibíhgdàm Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Dibíhgdàm Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dibíhgdàm Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dibíhgdàm Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dibíhgdàm Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dibíhgdàm Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Dibíhgdàm Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.
Dibíhgdàm Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dibíhgdàm Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.
Dibíhgdàm Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Dibíhgdàm Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Dibíhgdàm Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Dibíhgdàm Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dibíhgdàm Ji̊ Qi̊v's natural decorations nor waterways.
Dibíhgdàm Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dibíhgdàm Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dibíhgdàm Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Dibíhgdàm Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Dibíhgdàm Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Dibíhgdàm Ji̊ Qi̊v yeast remains dormant.
The Amoeba, Giant near Dibíhgdàm Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.
Dibíhgdàm Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Necromancy energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 97
Farmers: 128
Farm Laborer: 231
Hunters: 171
Milk Maids: 125
Ranchers: 58
Ranch Hands: 123
Shepherds: 107
Farmland: 187892 m2
Cattle and Similar Creatures: 11569
Poultry: 138837
Swine: 9255
Sheep: 462
Goats: 92
Horses, Mounts, and Beasts of Burden: 4627
Craftsmen
Arms and Toolmakers: 96
Blacksmiths: 107
Bookbinders: 57
Buckle-makers: 62
Cabinetmakers: 102
Candlemakers: 177
Carpenters: 134
Clothmakers: 128
Coach and Harness Makers: 50
Coopers: 112
Copper, Brass, Tin, Zinc, and Lead Workers: 67
Copyists: 46
Cutlers: 38
Fabricworkers: 112
Farrier: 280
Furriers: 30
Glassworkers: 154
Gunsmiths: 97
Harness-Makers: 45
Hatters: 86
Hosiery Workers: 33
Jewelers: 51
Leatherwrights: 110
Locksmiths: 46
Matchstick makers: 71
Musical Instrument Makers: 66
Painters, Structures and Fixtures: 60
Paper Workers: 67
Plasterers: 59
Pursemakers: 75
Roofers: 50
Ropemakers: 45
Rugmakers: 44
Saddlers: 85
Scabbardmakers: 95
Scalemakers: 49
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 44
Shoemakers: 42
Soap and Tallow Workers: 156
Tailors: 264
Tanners: 59
Upholsterers: 65
Watchmakers: 63
Weavers: 140
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 31
Beer-Sellers: 64
Booksellers: 75
Butchers: 112
Chandlers: 112
Chicken Butchers: 123
Entrepreneurs: 47
Fine Clothiers: 125
Fishmongers: 115
Florists: 28
Potion Sellers: 74
Resellers: 177
Spice Merchants: 62
Wine-sellers: 92
Wheelwright: 74
Woodsellers: 42
Service workers
Bakers: 243
Barbers: 196
Coachmen: 72
Cooks: 185
Doctors: 106
Gamekeepers: 71
Grooms: 39
Hairdressers: 154
Healers: 126
Housekeepers: 132
Housemaids: 243
House Stewards: 132
Inns: 45
Laundry maids: 84
Maidservants: 154
Nursery Maids: 85
Pastrycooks: 140
Restaurateur: 201
Tavern Keepers: 192
Specialized Laborer
Ashworkers: 67
Bleachers: 44
Chemical Workers: 26
Coal Heavers: 107
In-Town Couriers: 105
Long Haul Couriers: 105
Dockyard Workers: 100
Gas Workers: 22
Hay Merchants: 38
Leech Collectors: 108
Millers: 100
Miners: 100
Oilmen and Polishers: 73
Postmen: 100
Pure Finder: 58
Skinners: 132
Sugar Refiners: 26
Tosher: 75
Warehousemen: 159
Watercarriers: 99
Watermen, Bargemen, etc.: 132
Skilled Laborers
Accountants: 62
Alchemist: 67
Clerk: 92
Dentists: 45
Educators: 120
Engineers: 67
Gardeners: 44
Mages: 34
Plumbers: 48
Pharmacist: 56
Professors: 20
Scientists: 35
Wizards: 20
Civil Servants
Adventurers: 44
Bankers: 65
Civil Clerks: 107
Civic Iudex: 53
Consultants: 30
Exorcist: 112
Fixers: 58
Kami Clerk: 84
Landlords: 91
Lawyers: 54
Legend Keepers: 78
Militia Officers: 330
Monks, Monastic: 154
Monks, Civic: 136
Historian, Oral: 98
Historian, Textual: 55
Policemen, Sheriffs, etc.: 105
Priests: 177
Rangers: 64
Rat Catchers: 69
Scholars: 72
Spiritualist: 88
Slayers: 26
Storytellers: 156
Military Officers: 185
Cottage Industries
Brewers: 136
Comfort Services: 154
Enchanters: 51
Herbalists: 52
Jaminators: 154
Needleworkers: 159
Potters: 77
Preserve Makers: 140
Quilters: 66
Seamsters: 257
Spinners: 136
Tinker: 50
Weaver: 128
Artists
Actors: 49
Architects: 18
Bards: 73
Costumers: 27
Dancers: 54
Drafters: 30
Engravers: 37
Fine Furniture Carpenters: 22
Glaziers: 50
Inlayers: 43
Musicians: 118
Painters, Art: 23
Playwrights: 51
Sculptors, Art: 40
Wood Carvers: 149
Writers: 144
Produce Industries
Butter Churners: 159
Canners: 132
Cheesmakers: 149
Ice Merchants: 20
Millers: 94
Picklers: 74
Smokers: 58
Stockmakers: 49
Tobacconists: 75
Tallowmakers: 112
17199 of Dibíhgdàm Ji̊ Qi̊v's population work within a Foundational Occupation.
943 work in Agriculture
3885 work as Craftsmen
1384 work as Merchants
2600 work as Service Workers
1776 work as General Laborers
710 work as Skilled Laborers
2491 work as Civil Servants
1560 work in Cottage Industries
928 work as Artists
922 work in Produce Industries
25841 of Dibíhgdàm Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 3239 (7%) are noncontributers.
Points of Interest
The center of Dibíhgdàm Ji̊ Qi̊v's town square was built around an ancient standing stone.
POI
History
Dibíhgdàm Ji̊ Qi̊v is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Dibíhgdàm Ji̊ Qi̊v's local festivals commemorates this miracle.